| About Us | Martial Arts We Practice | Club History | Facilities | Bulletin Board | Contact Us |
Follow this link to the Entire Book - AN OVERVIEW OF MARTIAL ARTS
AN OVERVIEW OF MARTIAL ARTS was written by Chris Traish & Leigh Olsson
Below is a sample of the Books Contents
TABLE OF CONTENTS
Foreword
1.
Introduction
2.
Chart
3.
Offensive Principles
4.
Defensive Principles
5.
Peripheral Qualities (empty hand)
6.
Striking Arts. Karate
7.
Striking Arts. Kickboxing
8.
Throwing
9.
Locking and Choking
10. Peripheral Qualities (weapons)
11. Projectile Weapons
12. Short range rigid speed cutting.
Knife
13. Medium range rigid speed cutting.
Kenjutsu
14. Long range rigid speed cutting.
Naginata
15. All ranges rigid mass Cutting.
16. Short range rigid speed
impacting. Yawara
17. Medium range rigid speed
impacting. Arnis
18. Long range rigid speed impacting.
Bo jutsu
19. All ranges rigid mass Impacting.
20. All ranges flexible Impacting.
21. Sport.
22. Teaching.
Appendix
1. Grading syllabus.
2. Tournament Rules.
3. Tournament Organisation.
4. Training Routines.
5. Bibliography.
CHART 2 - Empty Hand Self Defence.
The study of self defence in the martial arts can be as simple or as
complicated as you want it to be.
At it's simplest there are only five ways you can be attacked;
- with the attackers lead hand.
- with the attackers rear hand.
- with the attackers lead leg.
- with the attackers rear leg.
- with the attacker grappling with you.
Picture it, you are a Karate man and
you are walking down a dark alley when a threatening figure looms out of the
darkness ahead of you and begins a series of elaborate Kung-Fu postures and
stances. Your initial response, being totally unfamiliar with Kung-Fu, is "
shit, what the hell is he going to do ? ". But think about it, what can he
do ? In spite of postures, kiais, feints and verbal threats he can only attack
you in 5 ways, with lead hand, rear hand, lead leg, rear leg or grapple. Now
this sounds obvious but it's surprising how many martial artists don't think of
attacks in this way and are intimidated by something they haven't seen before
and are therefore at an initial mental disadvantage.
Now, temporarily ignoring grappling, we can make empty hand self defence
slightly more complicated by increasing the range of options of striking. Each
strike, be it with lead hand, rear hand, lead leg or rear leg, can be either
straight or circular. A straight hand strike, as the name suggests, moves in a
straight line as it is executed e.g. a jab or a reverse karate punch. A circular
hand strike moves in a curved trajectory e.g. a hook or uppercut punch, a
knifehand strike. A straight leg strike might be a front or side kick and a
circular leg strike a roundhouse or spinning kick. Grappling can also be divided
into sub groups : locking, throwing and head butting (included in grappling
because of the close range required in execution). So, initially we had 5 ways
of attacking and now we have 11.
The next step in increasing complexity is to divide the straight or
circular strikes into striking area variations (i.e. the part of the strikers
body that impacts on the opponent). Thus hand strikes now include single knuckle
strikes, knife hand strikes, finger strikes, ridge hand strikes etc., and leg
strikes include front kicks, knee strikes, axe kicks, spinning kicks etc.
(for fuller details see Chart #1) as you can see there are now 23 lead
hand striking variations, 23 rear hand striking variations, 47 lead leg striking
variations, 47 rear leg striking variations, 44 locking variations, 38 throwing
variations and one head butt to give a possible 222 ways of attacking. You may
well suggest that there are other hand, foot, throwing and locking variations
that we haven't mentioned and you are certainly right but exact numbers aren't
important, the principle is.
The next step up in complexity is to consider blocking. There are 6 basic
ways of blocking :
- Force to force
- With the force
- Jamming
- Absorbing
- Evading
- Catching
These 6 blocking methods can easily
be further divided into more specific blocks and counters for throws and locks
but at the moment we won't do this.
The Equations
If we consider a basic 2 step attack, 2 blocks and 1 counter-strike the
total number of possible combinations is:
222 x 222 x 6 x 6 x 222 = 393,877,728 combinations
If you executed 6 combinations per
minute (1 every 10 seconds), 24 hours a day, it would take 125 years to run
through all possible combinations.
If we then consider other variables :
* Height of the attack - low,
mid, high.
* Specific target areas -
e.g. a high punch to
the head area may impact on the teeth, nose,
temple,
mastoid bone, eyes, base of skull,
jaw, throat etc.
* Direction of the attacker -
in front, behind,
to the side.
* Direction of the attack -
if the attacker is
in front of the defender the attack can come
from the front, either side or even behind
(a spinning kick may hook around and hit from
behind).
* Feints.
* Speed of attack.
* Combination attacks, blocks
and counters.
* Distance the attack starts
from the defender.
then the total number of variations tends toward numbers in the millions
of billions, numbers so large as to be meaningless.
What then, you ask, is our point in this exercise ? The point is a simple
one. As you have seen, the martial arts ARE as simple or as complicated as you
want to make them. We believe that many people complicate the martial arts to
bolster their own egos. We've all seen the sensei with the "I can teach you
500 different methods of self defence" and he can, but as you've seen even
500 methods is a drop in the bucket in the almost infinite variety of martial
arts. What he should be teaching is not specific methods but PRINCIPLES of
martial arts. Let the student develop his own specific methods based on his own
circumstances, flexibility, strength, physique,
preferences and skills. Let the student build his martial
arts specifics (with the guidance of his sensei) on the foundation of
basic principles taught to him by the Sensei.